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Gnomic Utterances. These are traditional, and are set at the head of each section of the Guidebook. The reason for them is lost in the mists of History. They are culled by the Management from a mighty collection of wise sayings probably compiled by a SAGE—probably called Ka’a Orto’o—some centuries before the Tour begins. The Rule is that no Utterance has anything whatsoever to do with the section it precedes. Nor, of course, has it anything to do with Gnomes.
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Date: 2018-12-23 06:50 pm (UTC)One of the reasons I LIKE Dreamwidth is that there is no likes. For real, friends, don't give me likes. They are meaningless to me. Don't bother. Save your clicking finger.
For a while, my computer broke down, and I had to go back to my old one, which could not access internet or run anything complex. I played a LOT of pre-nethack on that computer as I waited for my workflow to be fixed, and what stood out to me was how this mid-80s ASCII game so clearly came from another Internet era. The game made NO attempt to hook me. You can put it down for months, and the game won't care. In fact, the game tries to incentivize you to move slowly, to think out your every move. There's no sound, no real graphics. There's a huge learning curve to even PLAY the stupid thing.
And being unplugged from the Internet, and addiction-designed games, playing old Hack103 was a HUGE breath of fresh air. It felt like taking a nice leisurely swim after being continually blasted with a fire hose. I could put it down and walk away.
That's why I like Dreamwidth. I don't feel like the platform minds if I walk away.