Oct. 18th, 2014

deborah: Kirkus Reviews: OM NOM NOM BRAINS (kirkus)
I realize I am actually sick of talking about terrible people and how they treat people badly. So I'm going to talk about something positive: This is my review of Revolution 60, the game created by Giant Spacekat. Disclaimer: I'm a book reviewer, not a game reviewer. I'm not going to review this in a critical, professional way, but only my very personal reaction.

As you know, Bob, I have pain and dexterity problems in my hands, severely limiting what I can do on a touchscreen. I'm not dexterous, I'm not fast, and I have to be enjoying myself a lot to spend spoons on a game. These days most of my gaming is shared with my housemates, where they drive the controller but we make decisions together. Many of the games I install on my iPhone get rapidly deleted for this reason, and even the ones that I do play I specifically don't play in timed modes, or modes that require dexterity.

So I was a little bit nervous about Revolution 60. I knew there was a combat system, which was necessarily going to push my limits. I picked up the game anyway, on the recommendation of a coworker. (This was when the game first launched, long before the Internet blew up at Brianna Wu.)

Revolution 60 review )

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Gnomic Utterances. These are traditional, and are set at the head of each section of the Guidebook. The reason for them is lost in the mists of History. They are culled by the Management from a mighty collection of wise sayings probably compiled by a SAGE—probably called Ka’a Orto’o—some centuries before the Tour begins. The Rule is that no Utterance has anything whatsoever to do with the section it precedes. Nor, of course, has it anything to do with Gnomes.

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